![]() ![]() ![]() PHYSICSĪlthough the physics have remained largely unchanged, we´ve done some refinements to all cars, mainly to FFB by further reducing clipping reported for some cars. Some glitches have been reported while running lower graphical settings and while we have been fixing these, the gains from running anything below high detail for cars and tracks should be relatively minor. ![]() Generally, our content is less resource hungry then recent rFactor2 releases, especially the cars as our models have been optimized to run on AMS which is still a 32bit app. With the tracks, the main change is that we have fixed an exporting problem with VIR, Imola and Ibarra that caused road/curb texture sorting issues through the windshield of certain cars. The higher quality skins come with a small FPS hit when running larger fields, but this should be offset by the fact we have also lowered mirror resolution to use rF2´s standard, so performance should be slightly improved overall especially from cockpit view. the chrome on the splitter pillar and carbon on the splitter itself – these along with the higher resolution make the cars look substantially nicer and add some extra room for those looking to get creative in their skinning The main change for the 1st update will be that all car skins (except the F-Vee) have been upscaled to 4k, added regions to customize the different type of materials within each skin. The update features various improvements and fixes further improving the quality of the Reiza DLC pack. Studio 397 and Reiza Studios released a new update for the recently released Reiza rF2 Bundle for rFactor 2. RFactor 2 – Reiza rF2 Bundle Update Deployed ![]()
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